Map
Create a structured (mapped) quadrilateral mesh. The mapped mesher maps a regular grid defined on a logical unit square onto each domain. The mapping method is based on transfinite interpolation.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"Map");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection();
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).create(<ftag1>,ftype);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"Map") to create a structured quadrilateral mesh.
Use model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection() to specify the domain (boundary in 3D) selection. If you do not specify any selection the feature creates a mesh on the remaining domains in 2D. In 3D, the default selection is empty.
Use model.component(<ctag>).mesh(<tag>).feature(<ftag>).create(<ftag1>,ftype) to add a Size, Distribution, or EdgeGroup attribute feature.
The following properties are available:
on | off
auto | transfinite2D | transfinite3D
on | off
The following attribute features are used:
See Also
Distribution, FreeTri