Several boundary features can be used to scatter rays. These include diffuse and isotropic reflection from a Wall, and perturbations due to surface slope error with an
Illuminated Surface. These scattering models can be used in both transmission and/or reflection with the
Scattering Boundary feature.
Diffuse (or Lambertian) scattering follows the cosine law. That is, the flux dn of rays across a surface element
A whose directions lie within a small solid angle
dω is proportional to the cosine of the polar angle
θ:
In 3D, the normalized probability distribution functions f(
θ,
ϕ) for diffuse and isotropic scattering are given by
where δn is the component in the direction of the surface normal (
ns) and where
δt1 and
δt2 are the components in the two directions
t1 and
t2 orthogonal to the surface normal. That is, after scattering the reflected and transmitted ray directions are
Following Ref. 16 rays will be deviated upon reflection or refraction from a surface with a non-zero slope error. It will be assumed that the tangential deviation is negligible and that the radial distribution is Gaussian. Therefore, given an angular slope error
σ, the probability distribution function for the polar angle is a Rayleigh distribution of the form
which can be used to get the directions components δn, δt1 and
δt2 as shown in the previous section. The effect of applying a surface slope error is to perturb the surface normal
ns to a value given by