The Radiative Beam in Absorbing Media (rbam) interface (
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), found under the
Heat Transfer>Radiation branch (
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), is used to model the attenuation of an incident light within a semitransparent material due to absorption. The beam intensity is determined using the Beer-Lambert Law. As the beam is absorbed it deposits energy which acts as a heat source.
When the physics interface is added, these default nodes are added to the Model Builder:
Absorbing Medium,
Transparent Surface, and
Initial Values. Right-click the main node to add boundary conditions or other features. Then, from the
Physics toolbar, add other nodes that implement, for example, boundary conditions. You can also right-click
Radiative Beam in Absorbing Media node to select physics features from the context menu.