Clip Sphere
Add a Clip Sphere node () to activate the clip sphere tool that adds a sphere for clipping a 3D geometry, including its mesh and results plots, to look inside it. You can add it by right-clicking a 3D View node or by selecting it from the Graphics window toolbar or the View ribbon toolbar. The Settings window contains the following sections:
Clip Sphere
This section contains the following settings for the clip sphere:
Select the Invert clipping check box to invert the clipping direction. Initially cleared, the Clip Sphere then clips what is outside th sphere.
Clear the Apply clipping check box, which is selected by default, to disable the clipping so that it has no effect.
The Show frame check box is selected by default to display a frame that indicates the outlines of the clip sphere and is highlighted when selected. Drag the frame to resize the clip sphere.
The Show gizmo check box is selected by default to display a gizmo that indicates the clip sphere directions and that you can grab to rotate and translate the clip sphere.
Position
This section contains the following sections for controlling the position of the clip sphere:
Click the Move to Origin button to move the clip sphere to the origin.
Click the Move to Center button to move the clip sphere to the center of the model geometry.
Under Translate, define the translation and translate the clip sphere if desired:
From the Translation axis list, choose a translation axis: x-axis, y-axis, z-axis, xg-axis (the default), yg-axis, zg-axis, or Custom. The xg-axis, yg-axis, and zg-axis are the local x-, y-, and z-axis for the clip sphere as indicated by the gizmo. If you chose Custom, enter the x, y, and z axis components in the Custom translation axis text fields.
Enter a value in the Translation amount field (default: 0.1 m, if the geometry length unit is meter) to determine how far the translation will move the clip sphere.
Click the Translate Forward and Translate Backward button to translate the clip sphere in the forward and backward directions, respectively, moving it with the translation amount.
Under Definition, you see the resulting coordinates for the clip sphere’s location.
You can also move the position of the clip sphere interactively in the Graphics window.
Orientation
This section contains the following sections for controlling the orientation of the clip sphere:
Under Align, click the Align to x-Axis, Align to y-Axis, or Align to z-Axis button to align the clip sphere to one of those main axes.
Under Rotate, define rotation and rotate the clip sphere if desired:
From the Rotation axis list, choose a rotation axis: x-axis, y-axis, z-axis, xg-axis, yg-axis, zg-axis (the default), or Custom. The xg-axis, yg-axis, and zg-axis are the local x-, y-, and z-axis for the clip sphere as indicated by the gizmo. If you chose Custom, enter the x, y, and z axis components in the Custom rotation axis text fields.
Enter a value in the Rotation angle field (default: 30 degrees) to determine how much the clip sphere should be rotated.
Click the Rotate Clockwise and Rotate Counterclockwise button to rotate the clip sphere in the clockwise and counterclockwise directions, respectively, rotating it by the rotation angle.
Under Definition, you see the resulting coordinates for the clip sphere’s location.
You can also rotate the clip sphere interactively in the Graphics window.
Radius
This section contains the following sections for controlling the radius of the clip sphere:
Under Adjust, adjust the radius of the clip sphere:
Enter a value in the Radius adjustment field to determine how much the clip sphere’s radius should be adjusted.
Click the Increase Radius or Decrease Radius button to increase or decrease the radius of the clip sphere, respectively, adjusting it by the specified radius adjustment.
Under Definition, you see the resulting radius of the clip sphere.
You can also adjust the radius of the clip sphere interactively in the Graphics window.