Free Triangular
Add a Free Triangular node () to create an unstructured triangular mesh on boundaries in 3D and domains in 2D, also for imported meshes in 3D. You can control the number, size, distribution, and refinement of elements by using Size, Size Expression, Distribution, and Corner Refinement subnodes (only Size and Distribution subnodes are available for imported meshes). A remeshing operation in an imported meshing sequence separates the selected boundaries from the mesh, creates geometry from the separated mesh, meshes the geometry, and then copies the new generated mesh onto the original imported mesh. This operation has the following practical implications:
To create an unstructured triangular mesh:
In the Mesh ribbon toolbar (Windows), from the Generators>Boundary () menu choose Free Triangular.
From the Mesh contextual toolbar (macOS and Linux), choose Free Triangular from the Boundary menu () (3D components) or click Free Triangular for 2D components.
Right-click a Mesh node and choose Free Triangular. For 3D components, this is selected from the More Operations> menu except when used for imported meshes.
Then enter the properties for the triangular meshing operation using the following sections:
Boundaries (3D) / Domain Selection (2D)
Define the boundaries (3D) or domains (2D) where you want to create an unstructured triangular mesh. Choose the level of the geometry from the Geometric entity level list:
Choose Remaining to specify unstructured triangular mesh for remaining, unmeshed domains.
Choose Entire geometry to create an unstructured triangular mesh in the entire geometry.
Choose Boundary (3D) or Domain (2D) to specify the geometric entities for which you want to create an unstructured triangular mesh. Choose Manual in the Selection list to select the boundaries or domains in the Graphics window or choose All boundaries (3D) or All domains (2D) to select all boundaries or all domains.
For imported meshes in 3D, the available options in the Geometry entity level list are Manual and All boundaries.
Scale Geometry
To scale the geometry during the meshing operation, change the x-scale, y-scale, and z-scale in 3D to positive real numbers. If any of the scale factors are not equal to one (1), the software scales the geometry in the x, y, and z directions before meshing. After meshing, it restores the geometry and mesh to fit the original size. The scale factors make it possible to generate meshes that are anisotropic, and they are useful if the mesh generator creates many elements due to a thin geometry or if the mesh generation fails due to large aspect ratios in the geometry.
Control Entities
This section is not available for imported meshes.
Select the Smooth across removed control entities check box to smooth the transition in element size across removed control entities. You can specify the number of smoothing iterations in the Number of iterations field. In the Maximum element depth to process field you can specify the maximum element depth, from the boundary layer interface, for the mesh points to be smoothed.
Tessellation
Here you can specify the triangulation method used when creating the triangular mesh. Select Automatic (default) to let the software use the method that is best suited for the geometry, select Delaunay to use a method based on a Delaunay algorithm, or select Advancing front to use a method based on an advancing front algorithm.
Mesh Preprocessing
This section is only available for imported meshes.
You can optionally simplify the mesh. The simplification can remove small defects typically present in mesh data from measurements, such as tomography, and it can speed up the process by removing unnecessary elements from all kind of meshes. The Simplify mesh check box is selected by default to enable simplification.
The Relative simplification tolerance (default value: 0.01) is relative to the dimensions of the entire geometry and specifies a global limit for how much the mesh can be modified. The Defect removal factor (default value: 1) is relative to the local feature size, as estimated by the algorithm, and is combined with the global limit to produce a limit for how much the mesh can be modified at a certain location. If the mesh contains many defects that you want to remove, you could try to increase the value of the Defect removal factor. If the mesh describes the desired geometry with high accuracy, you may want to decrease this factor instead.