on | off
|
|||
on | off
|
|||
on | off
|
|||
on | off
|
|||
current | color
|
|||
on | off
|
|||
on | off
|
|||
all | number
|
|||
on | off
|
|||
on | off
|
|||
The times to use, for transient levels, that the multilooplevel property points to. Available when the underlying data is transient, looplevelinput is interp.
|
|||
true | false
|
|||
on | off
|
|||
on | off
|
|||
The solutions to use. Applicable to the level that the multilooplevel property points to, when looplevelinput is manual.
|
|||
An alternative way to specify the solutions to use, allowing you to enter, for example, range(1,1,20). Applicable to the level that the multilooplevel property points to, when looplevelinput is manualindices.
|
|||
How to input the solution to use, for the level that multilooplevel points to. manual indicates that looplevel is used for that level. manualindices indicates that looplevelindices is used for that level. interp indicates that interp is used for that level.
|
|||
The loop level to animate over. Only applied if solnumtype is pointing to the same level and solrepresentation is solutioninfo
|
|||
on | off
|
|||
When solnumtype is outer, outerinnertype controls whether to plot all, the first or the last inner solution. Applicable only for parametric sweep models.
|
|||
Whether to repeat from the beginning when the end is reached when playing. If forever, iterate until stopped. If iterations, as many times as given in iterations.
|
|||
true | false
|
|||
Time corresponding to last selected solnum for transient levels.
|
The time to use, for transient levels with the level pointed to by multilooplevel exempt. Available when the underlying data is transient.
|
||
The index of the solution to use, per level with the level pointed to by multilooplevel exempt, or interp, but only when the underlying data is transient.
|
|||
file | player
|
|||
on | off
|
|||
imageseq | movie
|
|||
automatic | manual
|
|||
vp8 | vp9
|
|||
on | off
|
|||
on | off
|
|||
on | off
|
|||
optimizeForQuality | optimizeForSpeed
|
|||
true | false
|