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In the Mesh ribbon toolbar (Windows) or from the Mesh contextual toolbar (macOS and Linux), click the Swept () button.
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Choose Remaining to specify swept mesh for remaining, unmeshed domains.
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Choose Entire geometry to specify swept mesh for the entire geometry.
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Choose Domain to specify the domains for which you want a swept mesh. Choose Manual in the Selection list to select the domains in the Graphics window or choose All domains to select all domains.
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Select Quadrilateral (generate hexahedra) to generate a surface mesh with quadrilateral elements. This is the default meshing method.
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Select Triangular (generate prisms) to generate a surface mesh with triangular elements.
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Select Quadrilateral (legacy version 5.2) to generate a surface mesh with quadrilateral elements using the algorithm used in version 5.2 and earlier versions of COMSOL Multiphysics.
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Select Quadrilateral (legacy version 5.2a) to generate a surface mesh with quadrilateral elements using the algorithm used in version 5.2a of COMSOL Multiphysics.
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Select Quadrilateral (legacy version 5.4) to generate a surface mesh with quadrilateral elements using the algorithm used in version 5.4 of COMSOL Multiphysics.
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The default, Automatic, means that the sweeping algorithm automatically tries to determine if the sweep path is straight or circular; otherwise, a general approach is used.
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Sweep following straight lines means that all interior mesh points are located on straight lines between the corresponding source and destination points.
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Sweep following circular arcs means that all interior mesh points are located on circular arcs between the corresponding source and destination points.
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Sweep using interpolation means that the positions of the interior mesh points are determined by a general interpolation procedure.
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The default, Determine suitable method, means that the algorithm automatically tries to determine a suitable method for creating the destination mesh.
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Use a rigid transformation means that the destination mesh is created by a rigid transformation of the source mesh.
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Morph source onto destination means that the destination mesh is created from the source mesh by a morphing technique.
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Project source mesh onto destination means that the destination mesh is created from the source mesh by a projection technique.
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