To create a block-shaped (3D), rectangular (2D, 3D), or linear array of identical geometry objects, in the Geometry toolbar
Transforms (
) menu, select
Array (
). You can also right-click the
Geometry node to add this node from the
Transforms submenu. Then enter the properties of the array operation using the following sections:
Select the geometry objects that you want to duplicate in the Graphics window. The objects appear in the
Input objects list. If the geometry sequence includes user-defined selections above the
Array node, choose
Manual to select objects, or choose one of the selection nodes from the list next to
Input objects.
Click the Active button to toggle between turning ON and OFF the
Input objects selections.
To create a linear array of objects in 2D or 3D, change Array type to
Linear. Enter the number of duplicates in the
Size field.
Set the displacement in each coordinate direction in the x,
y, and
z fields (not all fields are available in 1D and 2D).
The coordinate system in which the displacement coordinates above are interpreted (in 3D geometries only). From the Work plane list, select
xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions
xw,
yw, and
zw (which are then used to specify the array displacement).
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part;
Show in 3D in a plane geometry under a work plane in a 3D component) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence. From the
Color list, choose a color for highlighting the resulting objects selection. See
Selection Colors.