on | off
|
|||
on | off
|
|||
{1,0,0} or last used color.
|
|||
The description of the expression in expr. Is used in the automatic title.
|
|||
on | off
|
|||
on | off
|
Whether the expression should be linearized at the linearization point. Applicable only if evalmethod is harmonic.
|
||
none | plot name
|
|||
If inheritplot is not none and linetype is tube or ribbon: Determines if the tube or ribbon scale is inherited.
|
|||
Time corresponding to last selected solnum for transient levels.
|
The time to use, for transient levels. Available when data is not parent and the underlying data is transient.
|
||
Plot streamlines as lines, tubes, or ribbons (3D). Use none to plot arrows only.
|
|||
The local time for the streamline time integration, if pointtype is interactivearrow or interactivepoint.
|
|||
If arrowlength is logarithmic: The ratio between the maximum arrow length and the arrow length below which no arrow is drawn.
|
|||
The index of the solution to use, per level, or interp, but only for transient solutions. Available when data is not parent and the underlying data has multiple solutions.
|
|||
manual | automatic
|
|||
Minimum and maximum distance relative to the size of the geometry. Active when posmethod is set to magnitude. Only available in 3D.
|
|||
Starting distance factor. Active when madv is set to manual. Only available in 3D.
|
|||
on | off
|
Whether to manually specify first starting point. Active when madv is set to manual.
|
||
on | off
|
on when vector field should be normalized.
|
||
cutplane | cartesian
|
|||
The element refinement to use, if resolution is set to manual. Bear in mind that this is the refinement used for the base dataset, so the number of elements in the model can increase radically if the plot uses, for example, a revolve dataset.
|
|||
Controls the plot’s resolution. A finer setting results in a higher resolution by modifying the internally computed default refinement. Use custom to enter your own refinement in the refine property.
|
|||
cylindrical | cartesian
|
|||
Smoothing settings. With material, smoothing is done inside domains with the same material. With internal, smoothing is done inside geometry domains. With expression, the smoothing is based on the expression in smoothexpr.
|
|||
The index of the solution to use. Available when data is not parent and the underlying data has multiple solutions.
|
|||
solnum | solutioninfo
|
|||
on | off
|
If on, sphereradiusscale is used; otherwise the scale factor is computed automatically. Available if pointtype is interactivepoint.
|
||
none | cut line or cut plane name
|
|||
number | coord
|
Active when posmethod is start. Indicates whether the starting points should be specified by number of points to distribute evenly or by coordinates.
|
||
The time to use, for transient problems. Available when data is not parent and the underlying data is transient.
|
|||
manual | none
|
|||
on | off
|
|||
auto if the title contribution should be computed automatically, possibly using the group’s customization. custom if the title contribution should be computed automatically, but customized. manual if the manual title contribution should be used (the title property). none if no title contribution should be used.
|
|||
on | off
|
|||
manual | automatic
|
|||
Terminating distance factor. Active when uadv is set to manual.
|
|||
Fraction of streamline length to ignore. Active when uadv is set to manual.
|
|||
Boundary element refinement. Active when uadv is set to manual.
|
|||
The unit to use for the expression in expr. If the old unit is not valid when the expression changes, the unit property is reset to default.
|
|||
Starting distance factor. Active when uadv is set to manual.
|
|||
on | off
|
Whether to manually specify first starting point. Active when uadv is set to manual.
|
||
The scale factor applied to the ribbon widths if widthscaleactive is true.
|
|||
If true, widthscale is used; otherwise, the scale factor is computed automatically
|
|||
Absolute coordinates in the z direction, active when startmethod is set to coord. Available in 3D only.
|