In 3D, you can create 3D objects by defining 2D objects in work planes and then
extruding and
revolving these into 3D objects. You can also get a
cross section 2D object by intersecting a 3D object with the work plane.
You access a work planes 2D geometry sequence by the geom() method. To add a 2D feature to a work plane, use
where <ftag> refers to a
WorkPlane feature and
ftype refers to a 2D feature type.
When you build a work plane feature its corresponding 2D sequence builds automatically and the geometry objects defined by the 2D sequence embed into 3D geometry objects in the 3D sequence. You can then extrude or revolve these embedded point, curve, or surface objects into curve, surface, or solid objects, respectively, by
Extrude or
Revolve features, respectively.