The Illuminated Surface is used to simulate the emission of rays from a surface, under the assumption that the emitted rays are specularly reflected from an external radiation source. It is assumed that the entire selected surface has direct line of sight to the external radiation source; that is, shadowing due to other geometric entities is not taken into account.
If the Incident ray direction vector is a User defined direction or based on
Solar position, the incident rays are treated as plane waves arriving from a distant source, and the intensity of the incident rays
Ii is specified directly.
If the Incident ray direction vector is computed using a
User defined point source, the principal radii of curvature of the incident wavefront are set equal to the distance from the source point to the initial ray position,
where q is the initial ray position,
rsrc is the position vector of the point source, and
r1 and
r2 are the principal radii of curvature of the incident wavefront. In 2D, only one principal radius of curvature is defined. The incident ray intensity is derived from the total source power
Psrc,
The principal radii of curvature of the reflected rays are then computed using the approach outlined in Principal Radii of Curvature. Because no thin films are present on the surface, the intensity of the reflected ray is equal to the intensity of the incident ray. The effect of specular reflection is to negate the third and fourth Stokes parameters of the ray.
To release rays with a distribution of initial directions based on the finite size of the radiation source, select Create light cones at release points or
Sample from conical distribution option from the
Corrections for finite source diameter check box in the settings window for the
Illuminated Surface feature.
Selecting Create light cones at release points causes a cone of rays to be released at each release point. Selecting
Sample from conical distribution causes only a single ray to be released at each point, but each ray’s initial direction is sampled form a cone-shaped probability distribution function. The maximum angle between any incident ray and the specified incident ray direction is the user-defined maximum disk angle
ψm (SI unit: rad).
The options described above are also available in the settings window for the Solar Radiation feature, in which they have the same effects on the initial direction of the solar radiation.
When the finite size of the sun is taken into account, radiation from the center of the solar disc tends to be greater in intensity than radiation from the edges of the disc, a phenomenon known as limb darkening. If Empirical power law is selected from the
Limb darkening model list in the settings window for the
Illuminated Surface or
Solar Radiation feature, the solar radiation is assumed to follow a power law distribution. Given the intensity
I(0) of radiation along a line intersecting the center of the sun, the incident solar radiation from any other point on the sun is given by the expression
and ψs is the angle between a line of sight to the center of the sun and a line from the center of the sun to another visible point on its surface. The exponent
α can vary from
0, for which all solar radiation is of uniform intensity, to
1, at which the intensity of solar radiation falls off linearly as a function of radial position on the visible solar disc. Based on
Ref. 14 the exponent
α is given as a function of the free-space wavelength
λ0:
If Linear is selected from the
Limb darkening model list, the distribution of solar intensity is instead
It is also possible to include the effect of surface roughness when computing the incident ray direction vector at illuminated surfaces by selecting the Include surface roughness check box. The value of the
Surface slope error is used as the standard deviation in a Rayleigh distribution of perturbation angles about the unperturbed ray direction vector, from which a user-defined number of rays are sampled.