Rotate
To rotate geometry objects, in the Geometry toolbar, from the Transforms () menu, select Rotate (). You can also right-click the Geometry or a Work Plane feature to add this from the Transforms submenu. You can create one or multiple rotated copies with varying rotation angles. Then enter the properties of the rotate operation:
Input
Select the geometry objects that you want to rotate in the Graphics window. The objects appear in the Input objects list. If the geometry sequence includes user-defined selections above the Rotate node, choose Manual to select objects, or choose one of the selection nodes from the list next to Input objects.
Click the Active button to toggle between turning ON and OFF the Input objects selections.
Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
Rotation Angle
Specify the rotational angle in the Rotation field (default: 0 degrees). To get several rotated objects, enter a list of angles separated with commas or spaces or using the range function. Click the Range button () to define a range of angles using the Range dialog box. For example, range(0,45,315) creates eight objects, one at the original position and seven rotated copies at 45 degrees distance around a full 360 degrees circle.
Center of Rotation
Enter the center of the rotation in the x and y (for 2D) and r and z (in 2D axial symmetry) and 2D axisymmetric models for xw and yw in work planes fields.
Point on Axis of Rotation
Axis of Rotation
From the Axis type list, choose x-axis, y-axis, or z-axis (the default) to obtain an axis aligned with the specified coordinate axis. Choose Cartesian to enter a direction vector using the x, y, and z fields. Choose Spherical to enter the direction using the angles theta (polar, zenith) and phi (azimuth).
Coordinate System
The coordinate system in which the point coordinates and axis of rotation above are interpreted (in 3D geometries only). From the Work plane list, select xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions xw, yw, and zw (which are then used to specify the rotation axis position).
Selections of Resulting Entities
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the Show in physics (Show in instances if in a geometry part, Show in 3D if in a work plane’s plane geometry) list: All levels, Domain selection, Boundary selection, Edge selection, or Point selection. The default is Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select Off to not make any selection available outside of the geometry sequence. From the Color list, choose a color for highlighting the resulting objects selection. See Selection Colors.
Cumulative Selection
If you want to make the resulting entities contribute to a cumulative selection, select a cumulative selection from the Contribute to list (the default, None, gives no contribution), or click the New button to create a new cumulative selection (see Cumulative Selections).