Settings for the Surface-to-Surface Radiation Interface
The Label is the default physics interface name.
The Name is used primarily as a scope prefix for variables defined by the physics interface. Refer to such physics interface variables in expressions using the pattern <name>.<variable_name>. In order to distinguish between variables belonging to different physics interfaces, the name string must be unique. Only letters, numbers, and underscores (_) are permitted in the Name field. The first character must be a letter.
The default Name (for the first physics interface in the model) is rad.
Radiation Settings
This section is always available for The Surface-To-Surface Radiation Interface. To display this section for any version of the Heat Transfer interface, select the Surface-to-surface radiation check box in the Physical Model section.
Define the Wavelength dependence of emissivity.
Keep the default value, Constant, to define a diffuse gray radiation model. In this case, the surface emissivity has the same definition for all wavelengths. The surface emissivity can still depend on other quantities, in particular on the temperature.
Select Solar and ambient to define a diffuse spectral radiation model with two spectral bands, one for short wavelengths, [0λ1], (solar radiation) and one for large wavelengths, [λ1+∞[, (ambient radiation). It is then possible to define the Intervals endpoint (SI unit: m), λ1, to adjust the wavelength intervals corresponding to the solar and ambient radiation. The surface properties can then be defined for each spectral band. In particular it is possible to define the solar absorptivity for short wavelengths and the surface emissivity for large wavelengths.
Select Multiple spectral bands and set the Number of wavelength bands value (to 5), to define a diffuse spectral radiation model. It is then possible to provide a definition of the surface emissivity for each spectral band. Update Intervals endpoint (SI unit: m), λ1, λ2, ..., to define the wavelength intervals [λi − 1λi[ for i from 1 to the Number of wavelength bands.
The first and the last endpoints, λ0 and λN (with N equal to the value selected to define the Number of wavelength bands), are predefined and equal to 0 and +∞, respectively.
Modify the Transparent media refractive index if it is different from 1 and corresponds to vacuum refractive index, which is usually a good approximation for air refractive index.
In the Exterior radiation menu, select Exterior is transparent or Exterior is opaque to define if the exterior of the heat transfer interface selection should be considered as transparent or opaque, respectively, when Opacity controlled option is used to define Radiation direction in surface-to-surface radiation boundary conditions. It has no effect on a boundary where Opacity controlled option is not selected.
Also select the Use radiation groups check box to enable the ability to define radiation groups, which can, in many cases, speed up the radiation calculations.
Select the Surface-to-surface radiation method: Hemicube (the default) or Direct area integration.
For Direct Area Integration select a Radiation integration order4 is the default.
For Hemicube select a Radiation resolution256 is the default.
Hemicube
Hemicube is the default method for the heat transfer interfaces. The more sophisticated and general hemicube method uses a z-buffered projection on the sides of a hemicube (with generalizations to 2D and 1D) to account for shadowing effects. Think of it as rendering digital images of the geometry in five different directions (in 3D; in 2D only three directions are needed), and counting the pixels in each mesh element to evaluate its view factor.
Its accuracy can be influenced by setting the Radiation resolution of the virtual snapshots. The number of z-buffer pixels on each side of the 3D hemicube equals the specified resolution squared. Thus the time required to evaluate the irradiation increases quadratically with resolution. In 2D, the number of z-buffer pixels is proportional to the resolution property, and thus the time is, as well.
For an axisymmetric geometry, Gm and Famb must be evaluated in a corresponding 3D geometry obtained by revolving the 2D boundaries about the axis. COMSOL Multiphysics creates this virtual 3D geometry by revolving the 2D boundary mesh into a 3D mesh. The resolution can be controlled in the azimuthal direction by setting the number of azimuthal sectors, which is the same as the number of elements to a full revolution. Try to balance this number against the mesh resolution in the rz-plane.
Direct Area Integration
COMSOL Multiphysics evaluates the mutual irradiation between surface directly, without considering which face elements are obstructed by others. This means that shadowing effects (that is, surface elements being obstructed in nonconvex cases) are not taken into account. Elements facing away from each other are, however, excluded from the integrals.
Direct area integration is fast and accurate for simple geometries with no shadowing, or where the shadowing can be handled by manually assigning boundaries to different groups.
If shadowing is ignored, global energy is not conserved. Control the accuracy by specifying a Radiation integration order. Sharp angles and small gaps between surfaces may require a higher integration order for accuracy but also more time to evaluate the irradiation.
Discretization
To display this section, click the Show button () and select Discretization.
Select Linear (the default), Quadratic, Cubic, Quartic or Quintic to define the discretization level used for the Surface radiosity shape function.