Cylinder
Use a Cylinder node () to split geometric entities of an imported mesh by creating at least one new geometric entity for the elements enclosed in the specified cylinder.
To add a Cylinder node, right-click a 3D mesh node and select Cylinder from the Partitions menu. Then use the following sections to specify the geometric entities to split, the properties of the cylinder, and the split condition:
Geometric Entity Selection
Define the geometric entities that you want to split. You choose the geometric entity level from the Geometric entity level list:
Choose Entire geometry to split all geometric entities according to the specified cylinder.
Choose Domain, Boundary, or Edge to specify the domains, boundaries, or edges, respectively, that you want to split. Use All domains, All boundaries, or All edges to select all entities of the specified dimension.
size and shape
Specify the radius of the cylinder in the field r and the positions of the upper and lower boundary circles in the Top distance and Bottom distance fields, respectively.
position
Specify the position of cylinder in the x, y, and z fields.
axis
Use Axis type to set the direction of the cylinder axis. Choose x-axis, y-axis, or z-axis to let the cylinder axis coincide with one of the coordinate axes. It is also possible to customize the cylinder axis by choosing Cartesian or Spherical and using x, y, and z, or theta and phi, respectively.
Condition
Use the Include element if cylinder contains list to select the condition for an element to be enclosed in the specified cylinder. Choose All vertices to consider an element to be enclosed in the specified cylinder if all element vertices are enclosed, or choose Some vertex to consider it enclosed if at least one element vertex is enclosed.