Ball
Use a Ball node () to split geometric entities of an imported mesh by creating at least one new geometric entity for the elements enclosed in the specified ball.
To add a Ball node, right-click a 2D or 3D mesh node and select Ball from the Partitions menu. Then use the following sections to specify the geometric entities to split, the properties of the ball, and the split condition:
Geometric Entity Selection
Define the geometric entities that you want to split. You choose the geometric entity level from the Geometric entity level list:
Choose Entire geometry to split all geometric entities according to the specified ball.
Choose Domain, Boundary, or Edge to specify the domains, boundaries, or edges, respectively, that you want to split. Use All domains, All boundaries, or All edges to select all entities of the specified dimension.
Ball Center
Specify the center of the ball in the x, y, and z (only in 3D) fields (SI unit: m).
Ball Radius
Specify the radius of the ball in the Radius field (SI unit: m). The default radius is 1.
Condition
Use the Include element if ball contains list to select the condition for which the element is enclosed in the specified ball. Choose All vertices to consider an element to be enclosed in the specified ball if all element vertices are enclosed, or choose Some vertex to consider it enclosed if at least one element vertex is enclosed.