To create a tetrahedron, on the Geometry toolbar, from the
More Primitives (
) menu, select
Tetrahedron (
).You can also right-click the
Geometry node to add this node from the context menu.
From the Type list, select
Solid or
Surface to specify if the tetrahedron is a solid object or a (hollow) surface object.
The coordinate system in which the coordinates of the vertices above are interpreted. From the Work plane list, select
xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appear in the Graphics window, using an extra coordinate triad with the directions
xw,
yw, and
zw (which are the used to specify the tetrahedron’s position).
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the tetrahedron consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence.